| Move and Attacks idea Discussion | |
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+6Corka Cola lvl9brawler Crater Tredawg Mas Mr.Dukes 10 posters |
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Mr.Dukes Admin
Posts : 161 Join date : 2009-07-24 Age : 31 Location : Here, There, and Somewhere
| Subject: Move and Attacks idea Discussion Sat Jul 25, 2009 3:48 pm | |
| If you have an idea for an attack or move in Pkmn: Amethyst and Opal, Feel free to post it here. | |
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Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Wed Jul 29, 2009 3:05 pm | |
| Eternal Inferno Fire Type PP-15 Blast of intense heat and flame that causes a painful burn Damage- 4 hp (adjust for type)
Fireworks Fire Type PP-14 Molten metal rains down for 3 turns Damage- 3 hp per turn (adjust for type) Can be used by Steel type as well
Last edited by Mas on Thu Jul 30, 2009 7:12 am; edited 2 times in total | |
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Tredawg Mod
Posts : 57 Join date : 2009-07-25 Age : 29
| Subject: Re: Move and Attacks idea Discussion Wed Jul 29, 2009 3:25 pm | |
| - Mas wrote:
- Eternal Inferno
Fire Type PP-5 Blast of intense heat and flame that causes a painful burn Damage- 4 hp (adjust for type)
Fireworks Fire/Steel Type PP-4 Molten metal rains down for 3 turns Damage- 3 hp per turn (adjust for type) Moves can only have one type, no? | |
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Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Wed Jul 29, 2009 6:23 pm | |
| I fixed it. Do you have somebody (or people) retyping the already existing moves? | |
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Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Wed Jul 29, 2009 7:05 pm | |
| The way I see it...
Grasswhistle: Sound Growl: Sound Heal Bell: Sound Howl: Sound Hyper Voice: Sound Lucky Chant: Sound Perish Song: Sound Roar: Sound Screech: Sound Sing: Sound Sleep Talk: Sound Snore: Sound Supersonic: Sound Uproar: Sound Yawn: Sound
Dizzy Punch (maybe): Light Hyper Beam (maybe): Light Flash Cannon (maybe): Light
Mind Reader: Psychic
Focus Energy: Fighting
Explosion: Fire Selfdestruct: Fire | |
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Tredawg Mod
Posts : 57 Join date : 2009-07-25 Age : 29
| Subject: Re: Move and Attacks idea Discussion Wed Jul 29, 2009 7:15 pm | |
| - Crater wrote:
- The way I see it...
Grasswhistle: Sound Growl: Sound Heal Bell: Sound Howl: Sound Hyper Voice: Sound Lucky Chant: Sound Perish Song: Sound Roar: Sound Screech: Sound Sing: Sound Sleep Talk: Sound Snore: Sound Supersonic: Sound Uproar: Sound Yawn: Sound
Dizzy Punch (maybe): Light Hyper Beam (maybe): Light Flash Cannon (maybe): Light
Mind Reader: Psychic
Focus Energy: Fighting
Explosion: Fire Selfdestruct: Fire Flash Cannon sounds like a light move, maybe Dizzy Punch. Considering Hyper Beam is a basic move that any final evo can learn, it should stay normal. | |
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Mr.Dukes Admin
Posts : 161 Join date : 2009-07-24 Age : 31 Location : Here, There, and Somewhere
| Subject: Re: Move and Attacks idea Discussion Wed Jul 29, 2009 8:52 pm | |
| - Crater wrote:
- The way I see it...
Grasswhistle: Sound Growl: Sound Heal Bell: Sound Howl: Sound Hyper Voice: Sound Lucky Chant: Sound Perish Song: Sound Roar: Sound Screech: Sound Sing: Sound Sleep Talk: Sound Snore: Sound Supersonic: Sound Uproar: Sound Yawn: Sound
Dizzy Punch (maybe): Light Hyper Beam (maybe): Light Flash Cannon (maybe): Light
Mind Reader: Psychic
Focus Energy: Fighting
Explosion: Fire Selfdestruct: Fire Yes, to all..except Dizzy punch and Hyper beam. | |
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lvl9brawler
Posts : 5 Join date : 2009-07-29
| Subject: Re: Move and Attacks idea Discussion Wed Jul 29, 2009 10:57 pm | |
| Eclipse Rush Dark Type PP - 15 Power - 100 Equivalent to Skull Bash, but instead of increasing Defense in the first turn, it increases Sp. Def. The move's power is halved during Sunny Day, and if there is a Dark type weather condition invented, then Eclipse Rush can attack on the first turn. | |
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Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 7:14 am | |
| For anyone who needs it, here is the full list of moves. Gleam Beam (sorry for the rhyme) Light type PP-20 Shines a bright light in the enemys eyes temporarly (sp) blinding them (same effect as confusion) For the most part the first attack many light types learn. Damage-3 (adjust for type and self injury) Lasts for few turns Wave Water or Sound or Light type It can be used by either of those three with a different effect PP-20 Water-Tidal Wave (similar to surf) Sound- Sound Wave (mix of sonic boom and super sonic) Light- Proton Wave (burst of light) Damage- 4 (adjust for types) | |
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Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 10:53 am | |
| Round 2:
Sonicboom: Sound Chatter: Sound
Glare: Ghost Mean Look: Ghost Scary Face: Ghost Pain Split: Ghost
Hidden Power: ??? (as in, Curse's type)
Nature Power: Grass Growth: Grass
Spit Up: Poison
Flash: Light
Splash: Water
Disable: Psychic
Also, I have an idea for a move: Shadow Rush Base Power: 70 PP: 15 Type: ??? (Therefore it does normal damage to all types.) Secondary Effectt: Causes recoil damage equal to 25% of the damage caused. | |
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lvl9brawler
Posts : 5 Join date : 2009-07-29
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 12:02 pm | |
| Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum? | |
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Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 12:08 pm | |
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Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 12:43 pm | |
| - lvl9brawler wrote:
- Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Indeed, and it was so awesome, it needs to be used again. | |
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Corka Cola
Posts : 83 Join date : 2009-07-28 Age : 29 Location : Vancouver 2010
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 1:58 pm | |
| It was also also used as another of the many Shadow Moves in XD... | |
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Tredawg Mod
Posts : 57 Join date : 2009-07-25 Age : 29
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 3:49 pm | |
| - Crater wrote:
- lvl9brawler wrote:
- Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Indeed, and it was so awesome, it needs to be used again. I agree it was pretty cool, but no more shadow moves sides this one. Werent there a whole bunch of others? | |
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Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 4:05 pm | |
| - Tredawg wrote:
- Crater wrote:
- lvl9brawler wrote:
- Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Indeed, and it was so awesome, it needs to be used again. I agree it was pretty cool, but no more shadow moves sides this one. Werent there a whole bunch of others? Yeah, but Rush was the original, so only it should be used. | |
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Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 4:32 pm | |
| Itsame would propably blow a gasket but, Light Rush Light Type PP-15 Same as Shadow Rush but instead of recoil damage it heals 25% to the user Damage- 5 (adjust for type)
Spot Light Light Type PP-24 Prevents target from escaping/fleeing/switching out. Has a small (5%) chance of confusion No damage. | |
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Mr.Dukes Admin
Posts : 161 Join date : 2009-07-24 Age : 31 Location : Here, There, and Somewhere
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 8:45 pm | |
| - Crater wrote:
- Round 2:
Sonicboom: Sound Chatter: Sound
Glare: Ghost Mean Look: Ghost Scary Face: Ghost Pain Split: Ghost
Hidden Power: ??? (as in, Curse's type)
Nature Power: Grass Growth: Grass
Spit Up: Poison
Flash: Light
Splash: Water
Disable: Psychic
Also, I have an idea for a move: Shadow Rush Base Power: 70 PP: 15 Type: ??? (Therefore it does normal damage to all types.) Secondary Effectt: Causes recoil damage equal to 25% of the damage caused. Tokk the...err..text right off my keyboard. | |
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Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 9:44 pm | |
| Rainbow Shield Light Type 12 PP Creates a Rainbow barrier around the user protecting them from attacks Lasts 2 turns. Deux what do you think of my move ideas so far?
Last edited by Mas on Fri Jul 31, 2009 3:26 pm; edited 2 times in total | |
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Mr.Dukes Admin
Posts : 161 Join date : 2009-07-24 Age : 31 Location : Here, There, and Somewhere
| Subject: Re: Move and Attacks idea Discussion Thu Jul 30, 2009 10:04 pm | |
| - Mas wrote:
- Rainbow Shield
Light Type 25 PP Creates a Rainbow barrier around the user protecting them from attacks Lasts 4 turns. Deux what do you think of my move ideas so far? Eh...I think there too powerful and some clash with my idea's.. | |
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Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 9:33 am | |
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Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 2:55 pm | |
| Wait, whert? A Protect clone that lasts for four turns, with 25 PP no less? That's 100 rounds of invincibility. | |
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Tredawg Mod
Posts : 57 Join date : 2009-07-25 Age : 29
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 3:12 pm | |
| - Crater wrote:
- Wait, whert?
A Protect clone that lasts for four turns, with 25 PP no less? That's 100 rounds of invincibility. Agreed. - Mas wrote:
- Rainbow Shield
Light Type 5 PP Creates a Rainbow barrier around the user protecting them from physical attacks Lasts 2 turns.
How about that, to make it different from protect. | |
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Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 3:17 pm | |
| - Tredawg wrote:
- Crater wrote:
- Wait, whert?
A Protect clone that lasts for four turns, with 25 PP no less? That's 100 rounds of invincibility. Agreed.
- Mas wrote:
- Rainbow Shield
Light Type 5 PP Creates a Rainbow barrier around the user protecting them from physical attacks Lasts 2 turns.
How about that, to make it different from protect. It still shouldn't last two turns. That's extremely cheap. The move just shouldn't exist at all. We already have Protect. | |
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Corka Cola
Posts : 83 Join date : 2009-07-28 Age : 29 Location : Vancouver 2010
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 7:15 pm | |
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