Deus Ex Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Deus Ex Forums

A forum created towards the production of computer games. (Flash, Game Maker, Etc.)
 
HomeLatest imagesSearchRegisterLog in

 

 Move and Attacks idea Discussion

Go down 
+6
Corka Cola
lvl9brawler
Crater
Tredawg
Mas
Mr.Dukes
10 posters
Go to page : 1, 2, 3  Next
AuthorMessage
Mr.Dukes
Admin
Admin
Mr.Dukes


Posts : 161
Join date : 2009-07-24
Age : 31
Location : Here, There, and Somewhere

Move and Attacks idea Discussion Empty
PostSubject: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeSat Jul 25, 2009 3:48 pm

If you have an idea for an attack or move in Pkmn: Amethyst and Opal, Feel free to post it here.
Back to top Go down
https://deus-ex-games.forumotion.com
Mas

Mas


Posts : 105
Join date : 2009-07-27
Age : 34
Location : Beverly MA

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeWed Jul 29, 2009 3:05 pm

Eternal Inferno
Fire Type
PP-15
Blast of intense heat and flame that causes a painful burn
Damage- 4 hp (adjust for type)

Fireworks
Fire Type
PP-14
Molten metal rains down for 3 turns
Damage- 3 hp per turn (adjust for type)
Can be used by Steel type as well


Last edited by Mas on Thu Jul 30, 2009 7:12 am; edited 2 times in total
Back to top Go down
Tredawg
Mod
Mod
Tredawg


Posts : 57
Join date : 2009-07-25
Age : 29

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeWed Jul 29, 2009 3:25 pm

Mas wrote:
Eternal Inferno
Fire Type
PP-5
Blast of intense heat and flame that causes a painful burn
Damage- 4 hp (adjust for type)

Fireworks
Fire/Steel Type
PP-4
Molten metal rains down for 3 turns
Damage- 3 hp per turn (adjust for type)
Moves can only have one type, no?
Back to top Go down
http://ssf2expansion.yforum.biz
Mas

Mas


Posts : 105
Join date : 2009-07-27
Age : 34
Location : Beverly MA

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeWed Jul 29, 2009 6:23 pm

I fixed it. Do you have somebody (or people) retyping the already existing moves?
Back to top Go down
Crater

Crater


Posts : 81
Join date : 2009-07-27
Age : 28
Location : Burning kittens and purging ze jews.

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeWed Jul 29, 2009 7:05 pm

The way I see it...

Grasswhistle: Sound
Growl: Sound
Heal Bell: Sound
Howl: Sound
Hyper Voice: Sound
Lucky Chant: Sound
Perish Song: Sound
Roar: Sound
Screech: Sound
Sing: Sound
Sleep Talk: Sound
Snore: Sound
Supersonic: Sound
Uproar: Sound
Yawn: Sound

Dizzy Punch (maybe): Light
Hyper Beam (maybe): Light
Flash Cannon (maybe): Light

Mind Reader: Psychic

Focus Energy: Fighting

Explosion: Fire
Selfdestruct: Fire
Back to top Go down
Tredawg
Mod
Mod
Tredawg


Posts : 57
Join date : 2009-07-25
Age : 29

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeWed Jul 29, 2009 7:15 pm

Crater wrote:
The way I see it...

Grasswhistle: Sound
Growl: Sound
Heal Bell: Sound
Howl: Sound
Hyper Voice: Sound
Lucky Chant: Sound
Perish Song: Sound
Roar: Sound
Screech: Sound
Sing: Sound
Sleep Talk: Sound
Snore: Sound
Supersonic: Sound
Uproar: Sound
Yawn: Sound

Dizzy Punch (maybe): Light
Hyper Beam (maybe): Light
Flash Cannon (maybe): Light

Mind Reader: Psychic

Focus Energy: Fighting

Explosion: Fire
Selfdestruct: Fire
Flash Cannon sounds like a light move, maybe Dizzy Punch.
Considering Hyper Beam is a basic move that any final evo can learn, it should stay normal.
Back to top Go down
http://ssf2expansion.yforum.biz
Mr.Dukes
Admin
Admin
Mr.Dukes


Posts : 161
Join date : 2009-07-24
Age : 31
Location : Here, There, and Somewhere

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeWed Jul 29, 2009 8:52 pm

Crater wrote:
The way I see it...

Grasswhistle: Sound
Growl: Sound
Heal Bell: Sound
Howl: Sound
Hyper Voice: Sound
Lucky Chant: Sound
Perish Song: Sound
Roar: Sound
Screech: Sound
Sing: Sound
Sleep Talk: Sound
Snore: Sound
Supersonic: Sound
Uproar: Sound
Yawn: Sound

Dizzy Punch (maybe): Light
Hyper Beam (maybe): Light
Flash Cannon (maybe): Light

Mind Reader: Psychic

Focus Energy: Fighting

Explosion: Fire
Selfdestruct: Fire

Yes, to all..except Dizzy punch and Hyper beam.
Back to top Go down
https://deus-ex-games.forumotion.com
lvl9brawler




Posts : 5
Join date : 2009-07-29

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeWed Jul 29, 2009 10:57 pm

Eclipse Rush
Dark Type
PP - 15
Power - 100
Equivalent to Skull Bash, but instead of increasing Defense in the first turn, it increases Sp. Def. The move's power is halved during Sunny Day, and if there is a Dark type weather condition invented, then Eclipse Rush can attack on the first turn.
Back to top Go down
Mas

Mas


Posts : 105
Join date : 2009-07-27
Age : 34
Location : Beverly MA

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 7:14 am

For anyone who needs it, here is the full list of moves.

Gleam Beam (sorry for the rhyme)
Light type
PP-20
Shines a bright light in the enemys eyes temporarly (sp) blinding them (same effect as confusion)
For the most part the first attack many light types learn.
Damage-3 (adjust for type and self injury) Lasts for few turns

Wave
Water or Sound or Light type
It can be used by either of those three with a different effect
PP-20
Water-Tidal Wave (similar to surf)
Sound- Sound Wave (mix of sonic boom and super sonic)
Light- Proton Wave (burst of light)
Damage- 4 (adjust for types)
Back to top Go down
Crater

Crater


Posts : 81
Join date : 2009-07-27
Age : 28
Location : Burning kittens and purging ze jews.

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 10:53 am

Round 2:

Sonicboom: Sound
Chatter: Sound

Glare: Ghost
Mean Look: Ghost
Scary Face: Ghost
Pain Split: Ghost

Hidden Power: ??? (as in, Curse's type)

Nature Power: Grass
Growth: Grass

Spit Up: Poison

Flash: Light

Splash: Water

Disable: Psychic

Also, I have an idea for a move:
Shadow Rush
Base Power: 70
PP: 15
Type: ??? (Therefore it does normal damage to all types.)
Secondary Effectt: Causes recoil damage equal to 25% of the damage caused.
Back to top Go down
lvl9brawler




Posts : 5
Join date : 2009-07-29

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 12:02 pm

Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Back to top Go down
Mas

Mas


Posts : 105
Join date : 2009-07-27
Age : 34
Location : Beverly MA

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 12:08 pm

Yes it is.
Back to top Go down
Crater

Crater


Posts : 81
Join date : 2009-07-27
Age : 28
Location : Burning kittens and purging ze jews.

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 12:43 pm

lvl9brawler wrote:
Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Indeed, and it was so awesome, it needs to be used again.
Back to top Go down
Corka Cola

Corka Cola


Posts : 83
Join date : 2009-07-28
Age : 29
Location : Vancouver 2010

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 1:58 pm

It was also also used as another of the many Shadow Moves in XD...
Back to top Go down
Tredawg
Mod
Mod
Tredawg


Posts : 57
Join date : 2009-07-25
Age : 29

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 3:49 pm

Crater wrote:
lvl9brawler wrote:
Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Indeed, and it was so awesome, it needs to be used again.
I agree it was pretty cool, but no more shadow moves sides this one.
Werent there a whole bunch of others?
Back to top Go down
http://ssf2expansion.yforum.biz
Crater

Crater


Posts : 81
Join date : 2009-07-27
Age : 28
Location : Burning kittens and purging ze jews.

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 4:05 pm

Tredawg wrote:
Crater wrote:
lvl9brawler wrote:
Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Indeed, and it was so awesome, it needs to be used again.
I agree it was pretty cool, but no more shadow moves sides this one.
Werent there a whole bunch of others?
Yeah, but Rush was the original, so only it should be used.
Back to top Go down
Mas

Mas


Posts : 105
Join date : 2009-07-27
Age : 34
Location : Beverly MA

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 4:32 pm

Itsame would propably blow a gasket but,
Light Rush
Light Type
PP-15
Same as Shadow Rush but instead of recoil damage it heals 25% to the user
Damage- 5 (adjust for type)

Spot Light
Light Type
PP-24
Prevents target from escaping/fleeing/switching out. Has a small (5%) chance of confusion
No damage.
Back to top Go down
Mr.Dukes
Admin
Admin
Mr.Dukes


Posts : 161
Join date : 2009-07-24
Age : 31
Location : Here, There, and Somewhere

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 8:45 pm

Crater wrote:
Round 2:

Sonicboom: Sound
Chatter: Sound

Glare: Ghost
Mean Look: Ghost
Scary Face: Ghost
Pain Split: Ghost

Hidden Power: ??? (as in, Curse's type)

Nature Power: Grass
Growth: Grass

Spit Up: Poison

Flash: Light

Splash: Water

Disable: Psychic

Also, I have an idea for a move:
Shadow Rush
Base Power: 70
PP: 15
Type: ??? (Therefore it does normal damage to all types.)
Secondary Effectt: Causes recoil damage equal to 25% of the damage caused.

Tokk the...err..text right off my keyboard.
Back to top Go down
https://deus-ex-games.forumotion.com
Mas

Mas


Posts : 105
Join date : 2009-07-27
Age : 34
Location : Beverly MA

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 9:44 pm

Rainbow Shield
Light Type
12 PP
Creates a Rainbow barrier around the user protecting them from attacks
Lasts 2 turns.

Deux what do you think of my move ideas so far?


Last edited by Mas on Fri Jul 31, 2009 3:26 pm; edited 2 times in total
Back to top Go down
Mr.Dukes
Admin
Admin
Mr.Dukes


Posts : 161
Join date : 2009-07-24
Age : 31
Location : Here, There, and Somewhere

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeThu Jul 30, 2009 10:04 pm

Mas wrote:
Rainbow Shield
Light Type
25 PP
Creates a Rainbow barrier around the user protecting them from attacks
Lasts 4 turns.
Deux what do you think of my move ideas so far?

Eh...I think there too powerful and some clash with my idea's..
Back to top Go down
https://deus-ex-games.forumotion.com
Mas

Mas


Posts : 105
Join date : 2009-07-27
Age : 34
Location : Beverly MA

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeFri Jul 31, 2009 9:33 am

Which ones?
Back to top Go down
Crater

Crater


Posts : 81
Join date : 2009-07-27
Age : 28
Location : Burning kittens and purging ze jews.

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeFri Jul 31, 2009 2:55 pm

Wait, whert?
A Protect clone that lasts for four turns, with 25 PP no less?
That's 100 rounds of invincibility.
Back to top Go down
Tredawg
Mod
Mod
Tredawg


Posts : 57
Join date : 2009-07-25
Age : 29

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeFri Jul 31, 2009 3:12 pm

Crater wrote:
Wait, whert?
A Protect clone that lasts for four turns, with 25 PP no less?
That's 100 rounds of invincibility.
Agreed.
Mas wrote:
Rainbow Shield
Light Type
5 PP
Creates a Rainbow barrier around the user protecting them from physical attacks
Lasts 2 turns.
How about that, to make it different from protect.
Back to top Go down
http://ssf2expansion.yforum.biz
Crater

Crater


Posts : 81
Join date : 2009-07-27
Age : 28
Location : Burning kittens and purging ze jews.

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeFri Jul 31, 2009 3:17 pm

Tredawg wrote:
Crater wrote:
Wait, whert?
A Protect clone that lasts for four turns, with 25 PP no less?
That's 100 rounds of invincibility.
Agreed.
Mas wrote:
Rainbow Shield
Light Type
5 PP
Creates a Rainbow barrier around the user protecting them from physical attacks
Lasts 2 turns.
How about that, to make it different from protect.
It still shouldn't last two turns. That's extremely cheap.
The move just shouldn't exist at all. We already have Protect.
Back to top Go down
Corka Cola

Corka Cola


Posts : 83
Join date : 2009-07-28
Age : 29
Location : Vancouver 2010

Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitimeFri Jul 31, 2009 7:15 pm

And Detect...
Back to top Go down
Sponsored content





Move and Attacks idea Discussion Empty
PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion I_icon_minitime

Back to top Go down
 
Move and Attacks idea Discussion
Back to top 
Page 1 of 3Go to page : 1, 2, 3  Next
 Similar topics
-
» Pokemon Idea Discussion
» Music Discussion
» Character Discussion
» Item Idea disscusion
» Trainer Idea Dicussion

Permissions in this forum:You cannot reply to topics in this forum
Deus Ex Forums :: Games in Development :: Pkmn: Amethyst and Opal-
Jump to: