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 Move and Attacks idea Discussion

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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeThu Aug 06, 2009 1:32 pm

Crater wrote:
Mas wrote:
He did on page 2.
But he didn't explain them, so we have no idea if we're copying him or not.
I'm sorry, I'll try explain some of them this later afternoon.

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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeThu Aug 06, 2009 6:32 pm

Here is some:
Normal
Spoiler:
 



Fire
Spoiler:
 


Water
Spoiler:
 


Grass:
Spoiler:
 

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Snow Taradien

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeSun Aug 09, 2009 12:00 pm

Um, Deux...?

You know that Bestial and Bestiality is Sex with animals... Right?
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Mas

Mas

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeSun Aug 09, 2009 12:11 pm

Snow Taradien wrote:
Um, Deux...?

You know that Bestial and Bestiality is Sex with animals... Right?
What brought that up? I don't see that referenced anywhere in this topic. Anyways

Star Shower
Light Type
Stars rain down on foe
15 PP
4 damage
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Snow Taradien

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeSun Aug 09, 2009 1:40 pm

Mas wrote:
Snow Taradien wrote:
Um, Deux...?

You know that Bestial and Bestiality is Sex with animals... Right?
What brought that up? I don't see that referenced anywhere in this topic.


Mr.Dukes wrote:

Roaring Flame

PP: 10/10
ATK: 100
ACCU: 90
Description: User attacks with a bestial flame which may cause Flinching.


Ahem.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeSun Aug 09, 2009 1:52 pm

There are many ways to define bestial, I think Deux meant "like an animal".
http://en.wikipedia.org/wiki/Bestiality_(disambiguation)
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeMon Aug 10, 2009 12:32 pm

Snow Taradien wrote:
Um, Deux...?

You know that Bestial and Bestiality is Sex with animals... Right?
Whoops!

I meant Beast-like.
My bad.

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Prof. SMB
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeMon Aug 10, 2009 1:05 pm

Beastly.
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeMon Aug 10, 2009 2:33 pm

itsameSMB wrote:
Beastly.
Demmit.

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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeTue Aug 11, 2009 8:42 am

Prism Beam
Light Type
Shoots beam split into the colors of the rainbow
15 PP
4 Damage (adjust for type)


Last edited by Mas on Tue Aug 11, 2009 2:01 pm; edited 1 time in total
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Tredawg
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeTue Aug 11, 2009 1:57 pm

Mas wrote:
Prism Beam
Light Type
Shoots beam split into the colors of the rainbow
17 PP
4 Damage (adjust for type)
When do you ever see PP not in multiples of five?
Just curious.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeMon Aug 17, 2009 10:15 am

I fixed that.
Snowball
Ice Type
20 PP
3 Damage
Throws a ball of snow at enemy.
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeMon Aug 17, 2009 11:59 am

Mas wrote:
I fixed that.
Snowball
Ice Type
20 PP
3 Damage
Throws a ball of snow at enemy.
I'm confused as to what you mean by 3 damage. An attack needs a Base Power, not a damage amount.
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeMon Aug 17, 2009 12:13 pm

Mas wrote:
I fixed that.
Snowball
Ice Type
20 PP
3 Damage
Throws a ball of snow at enemy.

Iceball.

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Corka Cola

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeMon Aug 17, 2009 2:02 pm

Crater wrote:
Mas wrote:
I fixed that.
Snowball
Ice Type
20 PP
3 Damage
Throws a ball of snow at enemy.
I'm confused as to what you mean by 3 damage. An attack needs a Base Power, not a damage amount.

This
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeMon Aug 17, 2009 5:30 pm

Corka Cola wrote:
Crater wrote:
Mas wrote:
I fixed that.
Snowball
Ice Type
20 PP
3 Damage
Throws a ball of snow at enemy.
I'm confused as to what you mean by 3 damage. An attack needs a Base Power, not a damage amount.

This
Seems all you ever do here is reply "This" to my posts.
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Prof. SMB
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeMon Aug 17, 2009 7:09 pm

Crater wrote:
Corka Cola wrote:
Crater wrote:
Mas wrote:
I fixed that.
Snowball
Ice Type
20 PP
3 Damage
Throws a ball of snow at enemy.
I'm confused as to what you mean by 3 damage. An attack needs a Base Power, not a damage amount.

This
Seems all you ever do here is reply "This" to my posts.
This
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Corka Cola

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeTue Aug 18, 2009 4:56 am

Not exactly...
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Kirbyfan

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeTue Aug 18, 2009 8:42 am

Snowball should be a Multi-hit move, like Fury Swipes. Base damage would be somewhere from 5-10, I think.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeTue Aug 18, 2009 8:45 am

So what does Base Power mean again?
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeTue Aug 18, 2009 9:51 am

Mas wrote:
So what does Base Power mean again?
http://www.serebii.net/games/damage.shtml
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Knightmare
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeWed Aug 26, 2009 6:49 pm

Geyser
Water
Special
PP/10
Base Power: 75
A bubbling hot stream of water shoots up from the ground. May cause burn.

Lava Bubble
Fire
Special
PP/20
Base Power: 40
The user spits out a large bubble of magma which pops, sending liquid magma at the opponets. May inflict burn

Thunder Shield
Electric
Special
PP/5
Base Power: None
The user creates a large sphere of electricity arround itself. For two turn all attacks but electricty are halved in damage. If hit by an electric attack, the user will absorb the attack and recover any daqmage it would have taken.

Swamp Fever
Grass
PP/15
Base Power: 15
The user send out a gust of hot wind, the opponent is afflicted with a small amount of damage. It is very likely to cause burn.
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeThu Aug 27, 2009 4:08 pm

Knightmare wrote:
Geyser
Water
Special
PP/10
Base Power: 75
A bubbling hot stream of water shoots up from the ground. May cause burn.

Lava Bubble
Fire
Special
PP/20
Base Power: 40
The user spits out a large bubble of magma which pops, sending liquid magma at the opponets. May inflict burn

Thunder Shield
Electric
Special
PP/5
Base Power: None
The user creates a large sphere of electricity arround itself. For two turn all attacks but electricty are halved in damage. If hit by an electric attack, the user will absorb the attack and recover any daqmage it would have taken.

Swamp Fever
Grass
PP/15
Base Power: 15
The user send out a gust of hot wind, the opponent is afflicted with a small amount of damage. It is very likely to cause burn.

I really like Swamp Fever and Geyser.

I'll heavily consider those.

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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitimeThu Aug 27, 2009 4:11 pm

Lava Bubble is just Ember, but with less PP.
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PostSubject: Re: Move and Attacks idea Discussion   Move and Attacks idea Discussion - Page 3 I_icon_minitime

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