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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 7:17 pm

I withdraw that idea. How about this idea instead:

Tidal Torrent
Water Type
PP-10
Attacks the enemy with a focused blast of water
Damage- 4 HP (adjust for types)
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 8:33 pm

There is move like Mas's but it's less powerful and belongs only to a legendary pkmn.

Now I'm going to post a list of moves that have accepted or made categorized by type, and I will add descrpitions later.

Normal
Spoiler:
 

Fire
Spoiler:
 

Water
Spoiler:
 

Grass
Spoiler:
 

Rock
Spoiler:
 

Bug
Spoiler:
 

Electric
Spoiler:
 

Psychic
Spoiler:
 

Poison
Spoiler:
 

Ground
Spoiler:
 

Fighting
Spoiler:
 

Ghost
Spoiler:
 

Ice
Spoiler:
 

Flying
Spoiler:
 

Steel
Spoiler:
 

Dark
Spoiler:
 

Sound
Spoiler:
 

Light
Spoiler:
 


Hopefully I didn't forget any.

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Last edited by Mr.Dukes on Wed Aug 05, 2009 8:18 pm; edited 1 time in total
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 8:51 pm

Nature Power is already an attack.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 9:37 pm

What/any HM/TMs are confirmed yet?
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 10:05 pm

Crater wrote:
Nature Power is already an attack.
Really?

Dang it.

HM's and TM's I'll release tommorow...or Just HM's

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Corka Cola

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PostSubject: Re: Move and Attacks idea Discussion   Sat Aug 01, 2009 8:00 am

Psycho Cut is the "Leaf Blade" for Psychic types, so Psy Cutter doesn't have to be there, unless it's going to be like Fury Cutter...
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Sat Aug 01, 2009 8:16 am

Grim Scythe
Ghost Type
PP-10
Attacks the foe with a ghostly slash. 25% chance of poisioning.
Damage-4 (adjust for type and poisioning)
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Sat Aug 01, 2009 9:18 am

I don't think 25% is used for effects.
Usually, it's 10% or 30%, and rarely it's 20%, 50%, or 70%.

Also, what do you mean when you put damage as 4?
You need a Base Power, like how Ember has a Base Power of 40, which is then altered based on types and boosts.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Sat Aug 01, 2009 10:34 am

I meant that it does 4 hp damage. And by 25% I mean that one out of every four will posion. Is there a template to use for attacks?

Necromancy
4 PP (can't be changed by items)
Ghost Type
Cuts health of the user in half to revive a fainted pokemon in your party to half health.
50 % chance it will fail and if it does the user will faint instead.
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Tredawg
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PostSubject: Re: Move and Attacks idea Discussion   Sat Aug 01, 2009 10:39 am

Mas wrote:
I meant that it does 4 hp damage. And by 25% I mean that one out of every four will posion. Is there a template to use for attacks?

Necromancy
4 PP (can't be changed by items)
Ghost Type
Cuts health of the user in half to revive a fainted pokemon in your party to half health.
50 % chance it will fail and if it does the user will faint instead.
PP usually goes in groups of 5, amirite?
And that sounds ok, but it doesnt sound ghost.
Make it seem a little brighter and make it a light move, curse is around the same as this, so it should be changed.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Sat Aug 01, 2009 10:48 am

Sacrifice
5 PP (can't be changed by items)
Light Type
Cuts health of the user in half to revive a fainted pokemon in your party to half health.
50 % chance it will fail and if it does the user will faint instead.
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Sat Aug 01, 2009 1:46 pm

Basically, for a move, you need:
Name:
Type:
Base Power:
PP:
Description:
Secondary Effect (if any):
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Sat Aug 01, 2009 1:52 pm

Ok I'll change the ideas I submitted so far to that soon.
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Prof. SMB
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PostSubject: Re: Move and Attacks idea Discussion   Sun Aug 02, 2009 11:27 am

Grab Bag
Type: Normal (Cry me a river)
Category: Special
PP: 15
Acc: 100
Pow: -
Description: Performs a random move from a random pokemon in either trainer's party. Move fails if Grab Bag is selected.

Haymaker
Type: Fighting
Category: Physical
PP: 100
Acc: 30
Pow: 100
Description: A wild punch that contains all the user's strength. It occasionally OHKOs.
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Sun Aug 02, 2009 3:24 pm

Wouldn't Grab Bag's accuracy be null or zero, like Assist and Metronome?
If it randomly selects an attack, then the accuracy would depend on the chosen attack.
Also, it would be classified as Other, like Assist and Metronome, not Special.
Other than that, I like it. It ties together well with Assist and Metronome.

Er, did you mean to type 10 for Haymaker's PP?
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Prof. SMB
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PostSubject: Re: Move and Attacks idea Discussion   Sun Aug 02, 2009 4:47 pm

Yeah. I'm not that up on Pokemon, tbh. The 100 PP for Haymaker was a typo, though.

Oil Spill or Napalm Sport
Type: Fire
Category: Other
PP: 5
Acc: -
Pow: -
Description: Covers the opponent's side of the battlefield with a burning, oily substance. The smoke makes poison damage increase, though it causes no damage itself. Water-type and Flying-type moves will splash the substance around, causing fire damage to the opponent (the one who attacked, not the one that used Oil Spill or Napalm Sport). It also nullifies the type disadvantage against Water types for Fire types. It lasts 3 turns.
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Mon Aug 03, 2009 10:39 am

Mas wrote:
Grim Scythe
Ghost Type
PP-10
Attacks the foe with a ghostly slash. 25% chance of poisioning.
Damage-4 (adjust for type and poisioning)

I already have Dread Scythe.

and Grab Bag will work.

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Kirbyfan

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PostSubject: Re: Move and Attacks idea Discussion   Mon Aug 03, 2009 1:59 pm

Blinding Light
Type: Light
Category: Other
PP - 5
Description - The user emits a blindingly bright light, lowering all affected Pokemon' accuracy by two stages (sharply reduces), and has a 10% chance of inflicting dizziness. Has a 50% chance of lowering the user's special attack by one stage. Eliminates all (for the lack of the known term) "field effects" of the Dark and Ghost types.

Buffed up Sand-Attack, with side-effects of several kinds. Possible?
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Mon Aug 03, 2009 2:35 pm

Kirbyfan wrote:
Blinding Light
Type: Light
Category: Other
PP - 5
Description - The user emits a blindingly bright light, lowering all affected Pokemon' accuracy by two stages (sharply reduces), and has a 10% chance of inflicting dizziness. Has a 50% chance of lowering the user's special attack by one stage. Eliminates all (for the lack of the known term) "field effects" of the Dark and Ghost types.

Buffed up Sand-Attack, with side-effects of several kinds. Possible?
More like a buffed up Flash, which is now a Light Attack.
Sounds good, but dizziness should be Confusion, as there is no Dizziness status.
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Kirbyfan

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PostSubject: Re: Move and Attacks idea Discussion   Mon Aug 03, 2009 8:03 pm

Crater wrote:
Kirbyfan wrote:
Blinding Light
Type: Light
Category: Other
PP - 5
Description - The user emits a blindingly bright light, lowering all affected Pokemon' accuracy by two stages (sharply reduces), and has a 10% chance of inflicting confusion status. Has a 50% chance of lowering the user's special attack by one stage. Eliminates all (for the lack of the known term) "field effects" of the Dark and Ghost types.

Buffed up Sand-Attack, with side-effects of several kinds. Possible?
More like a buffed up Flash, which is now a Light Attack.
Sounds good, but dizziness should be Confusion, as there is no Dizziness status.
Oh yeah, sorry.

Changed to make sense.

Echo Location
Type: Sound
Category: Other
PP - 10
Description - The user lets out an extremely high-pitch sound that bounces off everything in range, back to the user, letting the user see anything in range, including the opponent.
Effect(s) - If the following action by the user is an attack, it has a 100% chance of hitting.

I know, the description is strange.
Basically, it's Lock-On for Sound.
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Tue Aug 04, 2009 8:10 pm

Kirbyfan wrote:
Crater wrote:
Kirbyfan wrote:
Blinding Light
Type: Light
Category: Other
PP - 5
Description - The user emits a blindingly bright light, lowering all affected Pokemon' accuracy by two stages (sharply reduces), and has a 10% chance of inflicting confusion status. Has a 50% chance of lowering the user's special attack by one stage. Eliminates all (for the lack of the known term) "field effects" of the Dark and Ghost types.

Buffed up Sand-Attack, with side-effects of several kinds. Possible?
More like a buffed up Flash, which is now a Light Attack.
Sounds good, but dizziness should be Confusion, as there is no Dizziness status.
Oh yeah, sorry.

Changed to make sense.

Echo Location
Type: Sound
Category: Other
PP - 10
Description - The user lets out an extremely high-pitch sound that bounces off everything in range, back to the user, letting the user see anything in range, including the opponent.
Effect(s) - If the following action by the user is an attack, it has a 100% chance of hitting.

I know, the description is strange.
Basically, it's Lock-On for Sound.

I kinda had a different idea, it's called Sonar.

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Kirbyfan

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PostSubject: Re: Move and Attacks idea Discussion   Wed Aug 05, 2009 5:45 pm

Explain please.

And can you please post your ideas, so I don't keep repeating them.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Wed Aug 05, 2009 5:50 pm

He did on page 2.
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Kirbyfan

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PostSubject: Re: Move and Attacks idea Discussion   Thu Aug 06, 2009 8:20 am

I didn't read the spoilers.
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Thu Aug 06, 2009 9:30 am

Mas wrote:
He did on page 2.
But he didn't explain them, so we have no idea if we're copying him or not.
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