| Move and Attacks idea Discussion | |
|
+6Corka Cola lvl9brawler Crater Tredawg Mas Mr.Dukes 10 posters |
|
Author | Message |
---|
Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 7:17 pm | |
| I withdraw that idea. How about this idea instead:
Tidal Torrent Water Type PP-10 Attacks the enemy with a focused blast of water Damage- 4 HP (adjust for types) | |
|
| |
Mr.Dukes Admin
Posts : 161 Join date : 2009-07-24 Age : 30 Location : Here, There, and Somewhere
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 8:33 pm | |
| There is move like Mas's but it's less powerful and belongs only to a legendary pkmn. Now I'm going to post a list of moves that have accepted or made categorized by type, and I will add descrpitions later. Normal - Spoiler:
Pick-me-up Power up Guard up
Fire- Spoiler:
Fireworks Laserbeam Fireball Roaring Flame Heat Shield Fire Blade
Water- Spoiler:
Aqua Cutter Bubble Shield Tidal Surge
Grass- Spoiler:
Nature Power Berry Blossom
Rock- Spoiler:
Meteor Shower Rock Wall
Bug- Spoiler:
Bug Lance Great Swarm Evo Shell
Electric- Spoiler:
Thunderstorm Thunder Blade Volt Jab
Psychic- Spoiler:
Psy Cutter Inner Burst Paradox
Poison- Spoiler:
Venom Spit Toxic Water Atomic Blast
Ground- Spoiler:
Earth Shatter Dust Vortex Sand Fist
Fighting- Spoiler:
Knockout Double Barrel All Out
Ghost- Spoiler:
Ectoplasm Vile Spirit Dark Fog Doom Fade Null Blast
Ice- Spoiler:
Chill Out Cold Wave Absolute Zero
Flying - Spoiler:
Swoop Hurricane
Steel- Spoiler:
Royal Blade Dual Blade Cannonball Chain Whip Ion Breaker
Dark- Spoiler:
Dread Scythe Chaos Bane Chomp Dark Shield Abyssal Rage
Sound - Spoiler:
Echo Wave Speed Blade Sonic Drill Rhythm Beam Overdrive Jetstream Sonar
Light- Spoiler:
Cluster Bomb Light Shield Cross Glow Comet Rain Eternal Light Fantasia
Hopefully I didn't forget any.
Last edited by Mr.Dukes on Wed Aug 05, 2009 8:18 pm; edited 1 time in total | |
|
| |
Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 8:51 pm | |
| Nature Power is already an attack. | |
|
| |
Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 9:37 pm | |
| What/any HM/TMs are confirmed yet? | |
|
| |
Mr.Dukes Admin
Posts : 161 Join date : 2009-07-24 Age : 30 Location : Here, There, and Somewhere
| Subject: Re: Move and Attacks idea Discussion Fri Jul 31, 2009 10:05 pm | |
| - Crater wrote:
- Nature Power is already an attack.
Really? Dang it. HM's and TM's I'll release tommorow...or Just HM's | |
|
| |
Corka Cola
Posts : 83 Join date : 2009-07-28 Age : 29 Location : Vancouver 2010
| Subject: Re: Move and Attacks idea Discussion Sat Aug 01, 2009 8:00 am | |
| Psycho Cut is the "Leaf Blade" for Psychic types, so Psy Cutter doesn't have to be there, unless it's going to be like Fury Cutter... | |
|
| |
Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Sat Aug 01, 2009 8:16 am | |
| Grim Scythe Ghost Type PP-10 Attacks the foe with a ghostly slash. 25% chance of poisioning. Damage-4 (adjust for type and poisioning) | |
|
| |
Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Sat Aug 01, 2009 9:18 am | |
| I don't think 25% is used for effects. Usually, it's 10% or 30%, and rarely it's 20%, 50%, or 70%.
Also, what do you mean when you put damage as 4? You need a Base Power, like how Ember has a Base Power of 40, which is then altered based on types and boosts. | |
|
| |
Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Sat Aug 01, 2009 10:34 am | |
| I meant that it does 4 hp damage. And by 25% I mean that one out of every four will posion. Is there a template to use for attacks?
Necromancy 4 PP (can't be changed by items) Ghost Type Cuts health of the user in half to revive a fainted pokemon in your party to half health. 50 % chance it will fail and if it does the user will faint instead. | |
|
| |
Tredawg Mod
Posts : 57 Join date : 2009-07-25 Age : 29
| Subject: Re: Move and Attacks idea Discussion Sat Aug 01, 2009 10:39 am | |
| - Mas wrote:
- I meant that it does 4 hp damage. And by 25% I mean that one out of every four will posion. Is there a template to use for attacks?
Necromancy 4 PP (can't be changed by items) Ghost Type Cuts health of the user in half to revive a fainted pokemon in your party to half health. 50 % chance it will fail and if it does the user will faint instead. PP usually goes in groups of 5, amirite? And that sounds ok, but it doesnt sound ghost. Make it seem a little brighter and make it a light move, curse is around the same as this, so it should be changed. | |
|
| |
Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Sat Aug 01, 2009 10:48 am | |
| Sacrifice 5 PP (can't be changed by items) Light Type Cuts health of the user in half to revive a fainted pokemon in your party to half health. 50 % chance it will fail and if it does the user will faint instead. | |
|
| |
Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Sat Aug 01, 2009 1:46 pm | |
| Basically, for a move, you need: Name: Type: Base Power: PP: Description: Secondary Effect (if any): | |
|
| |
Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Sat Aug 01, 2009 1:52 pm | |
| Ok I'll change the ideas I submitted so far to that soon. | |
|
| |
Prof. SMB Dev
Posts : 55 Join date : 2009-08-02 Age : 31
| Subject: Re: Move and Attacks idea Discussion Sun Aug 02, 2009 11:27 am | |
| Grab Bag Type: Normal (Cry me a river) Category: Special PP: 15 Acc: 100 Pow: - Description: Performs a random move from a random pokemon in either trainer's party. Move fails if Grab Bag is selected.
Haymaker Type: Fighting Category: Physical PP: 100 Acc: 30 Pow: 100 Description: A wild punch that contains all the user's strength. It occasionally OHKOs. | |
|
| |
Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Sun Aug 02, 2009 3:24 pm | |
| Wouldn't Grab Bag's accuracy be null or zero, like Assist and Metronome? If it randomly selects an attack, then the accuracy would depend on the chosen attack. Also, it would be classified as Other, like Assist and Metronome, not Special. Other than that, I like it. It ties together well with Assist and Metronome.
Er, did you mean to type 10 for Haymaker's PP? | |
|
| |
Prof. SMB Dev
Posts : 55 Join date : 2009-08-02 Age : 31
| Subject: Re: Move and Attacks idea Discussion Sun Aug 02, 2009 4:47 pm | |
| Yeah. I'm not that up on Pokemon, tbh. The 100 PP for Haymaker was a typo, though.
Oil Spill or Napalm Sport Type: Fire Category: Other PP: 5 Acc: - Pow: - Description: Covers the opponent's side of the battlefield with a burning, oily substance. The smoke makes poison damage increase, though it causes no damage itself. Water-type and Flying-type moves will splash the substance around, causing fire damage to the opponent (the one who attacked, not the one that used Oil Spill or Napalm Sport). It also nullifies the type disadvantage against Water types for Fire types. It lasts 3 turns. | |
|
| |
Mr.Dukes Admin
Posts : 161 Join date : 2009-07-24 Age : 30 Location : Here, There, and Somewhere
| Subject: Re: Move and Attacks idea Discussion Mon Aug 03, 2009 10:39 am | |
| - Mas wrote:
- Grim Scythe
Ghost Type PP-10 Attacks the foe with a ghostly slash. 25% chance of poisioning. Damage-4 (adjust for type and poisioning) I already have Dread Scythe. and Grab Bag will work. | |
|
| |
Kirbyfan
Posts : 55 Join date : 2009-07-27 Age : 27
| Subject: Re: Move and Attacks idea Discussion Mon Aug 03, 2009 1:59 pm | |
| Blinding Light Type: Light Category: Other PP - 5 Description - The user emits a blindingly bright light, lowering all affected Pokemon' accuracy by two stages (sharply reduces), and has a 10% chance of inflicting dizziness. Has a 50% chance of lowering the user's special attack by one stage. Eliminates all (for the lack of the known term) "field effects" of the Dark and Ghost types.
Buffed up Sand-Attack, with side-effects of several kinds. Possible? | |
|
| |
Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Mon Aug 03, 2009 2:35 pm | |
| - Kirbyfan wrote:
- Blinding Light
Type: Light Category: Other PP - 5 Description - The user emits a blindingly bright light, lowering all affected Pokemon' accuracy by two stages (sharply reduces), and has a 10% chance of inflicting dizziness. Has a 50% chance of lowering the user's special attack by one stage. Eliminates all (for the lack of the known term) "field effects" of the Dark and Ghost types.
Buffed up Sand-Attack, with side-effects of several kinds. Possible? More like a buffed up Flash, which is now a Light Attack. Sounds good, but dizziness should be Confusion, as there is no Dizziness status. | |
|
| |
Kirbyfan
Posts : 55 Join date : 2009-07-27 Age : 27
| Subject: Re: Move and Attacks idea Discussion Mon Aug 03, 2009 8:03 pm | |
| - Crater wrote:
- Kirbyfan wrote:
- Blinding Light
Type: Light Category: Other PP - 5 Description - The user emits a blindingly bright light, lowering all affected Pokemon' accuracy by two stages (sharply reduces), and has a 10% chance of inflicting confusion status. Has a 50% chance of lowering the user's special attack by one stage. Eliminates all (for the lack of the known term) "field effects" of the Dark and Ghost types.
Buffed up Sand-Attack, with side-effects of several kinds. Possible? More like a buffed up Flash, which is now a Light Attack. Sounds good, but dizziness should be Confusion, as there is no Dizziness status. Oh yeah, sorry. Changed to make sense. Echo Location Type: Sound Category: Other PP - 10 Description - The user lets out an extremely high-pitch sound that bounces off everything in range, back to the user, letting the user see anything in range, including the opponent. Effect(s) - If the following action by the user is an attack, it has a 100% chance of hitting. I know, the description is strange. Basically, it's Lock-On for Sound. | |
|
| |
Mr.Dukes Admin
Posts : 161 Join date : 2009-07-24 Age : 30 Location : Here, There, and Somewhere
| Subject: Re: Move and Attacks idea Discussion Tue Aug 04, 2009 8:10 pm | |
| - Kirbyfan wrote:
- Crater wrote:
- Kirbyfan wrote:
- Blinding Light
Type: Light Category: Other PP - 5 Description - The user emits a blindingly bright light, lowering all affected Pokemon' accuracy by two stages (sharply reduces), and has a 10% chance of inflicting confusion status. Has a 50% chance of lowering the user's special attack by one stage. Eliminates all (for the lack of the known term) "field effects" of the Dark and Ghost types.
Buffed up Sand-Attack, with side-effects of several kinds. Possible? More like a buffed up Flash, which is now a Light Attack. Sounds good, but dizziness should be Confusion, as there is no Dizziness status. Oh yeah, sorry.
Changed to make sense.
Echo Location Type: Sound Category: Other PP - 10 Description - The user lets out an extremely high-pitch sound that bounces off everything in range, back to the user, letting the user see anything in range, including the opponent. Effect(s) - If the following action by the user is an attack, it has a 100% chance of hitting.
I know, the description is strange. Basically, it's Lock-On for Sound. I kinda had a different idea, it's called Sonar. | |
|
| |
Kirbyfan
Posts : 55 Join date : 2009-07-27 Age : 27
| Subject: Re: Move and Attacks idea Discussion Wed Aug 05, 2009 5:45 pm | |
| Explain please.
And can you please post your ideas, so I don't keep repeating them. | |
|
| |
Mas
Posts : 105 Join date : 2009-07-27 Age : 34 Location : Beverly MA
| Subject: Re: Move and Attacks idea Discussion Wed Aug 05, 2009 5:50 pm | |
| | |
|
| |
Kirbyfan
Posts : 55 Join date : 2009-07-27 Age : 27
| Subject: Re: Move and Attacks idea Discussion Thu Aug 06, 2009 8:20 am | |
| I didn't read the spoilers. | |
|
| |
Crater
Posts : 81 Join date : 2009-07-27 Age : 28 Location : Burning kittens and purging ze jews.
| Subject: Re: Move and Attacks idea Discussion Thu Aug 06, 2009 9:30 am | |
| - Mas wrote:
- He did on page 2.
But he didn't explain them, so we have no idea if we're copying him or not. | |
|
| |
Sponsored content
| Subject: Re: Move and Attacks idea Discussion | |
| |
|
| |
| Move and Attacks idea Discussion | |
|