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Mr.Dukes
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PostSubject: Move and Attacks idea Discussion   Sat Jul 25, 2009 3:48 pm

If you have an idea for an attack or move in Pkmn: Amethyst and Opal, Feel free to post it here.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Wed Jul 29, 2009 3:05 pm

Eternal Inferno
Fire Type
PP-15
Blast of intense heat and flame that causes a painful burn
Damage- 4 hp (adjust for type)

Fireworks
Fire Type
PP-14
Molten metal rains down for 3 turns
Damage- 3 hp per turn (adjust for type)
Can be used by Steel type as well


Last edited by Mas on Thu Jul 30, 2009 7:12 am; edited 2 times in total
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Tredawg
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PostSubject: Re: Move and Attacks idea Discussion   Wed Jul 29, 2009 3:25 pm

Mas wrote:
Eternal Inferno
Fire Type
PP-5
Blast of intense heat and flame that causes a painful burn
Damage- 4 hp (adjust for type)

Fireworks
Fire/Steel Type
PP-4
Molten metal rains down for 3 turns
Damage- 3 hp per turn (adjust for type)
Moves can only have one type, no?
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Wed Jul 29, 2009 6:23 pm

I fixed it. Do you have somebody (or people) retyping the already existing moves?
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Wed Jul 29, 2009 7:05 pm

The way I see it...

Grasswhistle: Sound
Growl: Sound
Heal Bell: Sound
Howl: Sound
Hyper Voice: Sound
Lucky Chant: Sound
Perish Song: Sound
Roar: Sound
Screech: Sound
Sing: Sound
Sleep Talk: Sound
Snore: Sound
Supersonic: Sound
Uproar: Sound
Yawn: Sound

Dizzy Punch (maybe): Light
Hyper Beam (maybe): Light
Flash Cannon (maybe): Light

Mind Reader: Psychic

Focus Energy: Fighting

Explosion: Fire
Selfdestruct: Fire
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Tredawg
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PostSubject: Re: Move and Attacks idea Discussion   Wed Jul 29, 2009 7:15 pm

Crater wrote:
The way I see it...

Grasswhistle: Sound
Growl: Sound
Heal Bell: Sound
Howl: Sound
Hyper Voice: Sound
Lucky Chant: Sound
Perish Song: Sound
Roar: Sound
Screech: Sound
Sing: Sound
Sleep Talk: Sound
Snore: Sound
Supersonic: Sound
Uproar: Sound
Yawn: Sound

Dizzy Punch (maybe): Light
Hyper Beam (maybe): Light
Flash Cannon (maybe): Light

Mind Reader: Psychic

Focus Energy: Fighting

Explosion: Fire
Selfdestruct: Fire
Flash Cannon sounds like a light move, maybe Dizzy Punch.
Considering Hyper Beam is a basic move that any final evo can learn, it should stay normal.
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Wed Jul 29, 2009 8:52 pm

Crater wrote:
The way I see it...

Grasswhistle: Sound
Growl: Sound
Heal Bell: Sound
Howl: Sound
Hyper Voice: Sound
Lucky Chant: Sound
Perish Song: Sound
Roar: Sound
Screech: Sound
Sing: Sound
Sleep Talk: Sound
Snore: Sound
Supersonic: Sound
Uproar: Sound
Yawn: Sound

Dizzy Punch (maybe): Light
Hyper Beam (maybe): Light
Flash Cannon (maybe): Light

Mind Reader: Psychic

Focus Energy: Fighting

Explosion: Fire
Selfdestruct: Fire

Yes, to all..except Dizzy punch and Hyper beam.

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lvl9brawler



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PostSubject: Re: Move and Attacks idea Discussion   Wed Jul 29, 2009 10:57 pm

Eclipse Rush
Dark Type
PP - 15
Power - 100
Equivalent to Skull Bash, but instead of increasing Defense in the first turn, it increases Sp. Def. The move's power is halved during Sunny Day, and if there is a Dark type weather condition invented, then Eclipse Rush can attack on the first turn.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 7:14 am

For anyone who needs it, here is the full list of moves.

Gleam Beam (sorry for the rhyme)
Light type
PP-20
Shines a bright light in the enemys eyes temporarly (sp) blinding them (same effect as confusion)
For the most part the first attack many light types learn.
Damage-3 (adjust for type and self injury) Lasts for few turns

Wave
Water or Sound or Light type
It can be used by either of those three with a different effect
PP-20
Water-Tidal Wave (similar to surf)
Sound- Sound Wave (mix of sonic boom and super sonic)
Light- Proton Wave (burst of light)
Damage- 4 (adjust for types)
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 10:53 am

Round 2:

Sonicboom: Sound
Chatter: Sound

Glare: Ghost
Mean Look: Ghost
Scary Face: Ghost
Pain Split: Ghost

Hidden Power: ??? (as in, Curse's type)

Nature Power: Grass
Growth: Grass

Spit Up: Poison

Flash: Light

Splash: Water

Disable: Psychic

Also, I have an idea for a move:
Shadow Rush
Base Power: 70
PP: 15
Type: ??? (Therefore it does normal damage to all types.)
Secondary Effectt: Causes recoil damage equal to 25% of the damage caused.
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lvl9brawler



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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 12:02 pm

Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 12:08 pm

Yes it is.
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 12:43 pm

lvl9brawler wrote:
Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Indeed, and it was so awesome, it needs to be used again.
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Corka Cola

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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 1:58 pm

It was also also used as another of the many Shadow Moves in XD...
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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 3:49 pm

Crater wrote:
lvl9brawler wrote:
Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Indeed, and it was so awesome, it needs to be used again.
I agree it was pretty cool, but no more shadow moves sides this one.
Werent there a whole bunch of others?
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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 4:05 pm

Tredawg wrote:
Crater wrote:
lvl9brawler wrote:
Wasn't Shadow Rush the main move shadow pokemon could use in Pokemon Colosseum?
Indeed, and it was so awesome, it needs to be used again.
I agree it was pretty cool, but no more shadow moves sides this one.
Werent there a whole bunch of others?
Yeah, but Rush was the original, so only it should be used.
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Mas

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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 4:32 pm

Itsame would propably blow a gasket but,
Light Rush
Light Type
PP-15
Same as Shadow Rush but instead of recoil damage it heals 25% to the user
Damage- 5 (adjust for type)

Spot Light
Light Type
PP-24
Prevents target from escaping/fleeing/switching out. Has a small (5%) chance of confusion
No damage.
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Mr.Dukes
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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 8:45 pm

Crater wrote:
Round 2:

Sonicboom: Sound
Chatter: Sound

Glare: Ghost
Mean Look: Ghost
Scary Face: Ghost
Pain Split: Ghost

Hidden Power: ??? (as in, Curse's type)

Nature Power: Grass
Growth: Grass

Spit Up: Poison

Flash: Light

Splash: Water

Disable: Psychic

Also, I have an idea for a move:
Shadow Rush
Base Power: 70
PP: 15
Type: ??? (Therefore it does normal damage to all types.)
Secondary Effectt: Causes recoil damage equal to 25% of the damage caused.

Tokk the...err..text right off my keyboard.

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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 9:44 pm

Rainbow Shield
Light Type
12 PP
Creates a Rainbow barrier around the user protecting them from attacks
Lasts 2 turns.

Deux what do you think of my move ideas so far?


Last edited by Mas on Fri Jul 31, 2009 3:26 pm; edited 2 times in total
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PostSubject: Re: Move and Attacks idea Discussion   Thu Jul 30, 2009 10:04 pm

Mas wrote:
Rainbow Shield
Light Type
25 PP
Creates a Rainbow barrier around the user protecting them from attacks
Lasts 4 turns.
Deux what do you think of my move ideas so far?

Eh...I think there too powerful and some clash with my idea's..

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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 9:33 am

Which ones?
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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 2:55 pm

Wait, whert?
A Protect clone that lasts for four turns, with 25 PP no less?
That's 100 rounds of invincibility.
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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 3:12 pm

Crater wrote:
Wait, whert?
A Protect clone that lasts for four turns, with 25 PP no less?
That's 100 rounds of invincibility.
Agreed.
Mas wrote:
Rainbow Shield
Light Type
5 PP
Creates a Rainbow barrier around the user protecting them from physical attacks
Lasts 2 turns.
How about that, to make it different from protect.
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Crater

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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 3:17 pm

Tredawg wrote:
Crater wrote:
Wait, whert?
A Protect clone that lasts for four turns, with 25 PP no less?
That's 100 rounds of invincibility.
Agreed.
Mas wrote:
Rainbow Shield
Light Type
5 PP
Creates a Rainbow barrier around the user protecting them from physical attacks
Lasts 2 turns.
How about that, to make it different from protect.
It still shouldn't last two turns. That's extremely cheap.
The move just shouldn't exist at all. We already have Protect.
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PostSubject: Re: Move and Attacks idea Discussion   Fri Jul 31, 2009 7:15 pm

And Detect...
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